- Shading Language revision 1.20 (GLSL)
- to specify and query non-square matrix uniforms for use with the OpenGL Shading Language
- Pixel buffer objects for efficient image transfers to and from buffer objects for commands such as glTexImage2D and glReadPixels.
This functionality corresponds to the ARB_pixel_buffer_object extension.
- sRGB texture formats.
This functionality corresponds to the EXT_texture_sRGB extension.